Workshop 00Start here
Introduction to Blender
In plain terms
A single, hands-on 2-hour taster. Starting from Blender's default scene, you learn to move around in 3D, shape a simple object, give it colour and light, and save a finished picture. No experience needed.
For industry professionals
A compact orientation to the interface, navigation, transforms, basic edit-mode modelling, the modifier stack, a first material and an EEVEE render. Enough shared vocabulary to join any workshop in the programme, and a quick way to judge whether Blender suits a team.
The session, block by block
| Time | Block | What happens |
|---|---|---|
| 0:00–0:10 | Welcome and setup check | Blender installed, preferences set, default startup scene open |
| 0:10–0:25 | What Blender can do | Short tour of modelling, animation, Grease Pencil, simulation and scripting |
| 0:25–0:45 | Interface and navigation | Workspaces, moving around the viewport, selecting, move, rotate and scale |
| 0:45–1:20 | Guided build | Turn the default cube into a simple prop: extrude, loop cut, bevel, Subdivision Surface modifier |
| 1:20–1:35 | Material and light | One material, one lighting setup |
| 1:35–1:45 | Render and save | An EEVEE render, good file-saving habits |
| 1:45–2:00 | Showcase and next steps | Share renders, choose a next workshop with the instructor's help |
- Anyone curious about 3D, with no experience
- People deciding which workshop to take
- Managers and teachers evaluating Blender for a team or classroom
A rendered image of the prop you built, the saved Blender file, and a clear idea of which workshop to take next.
None. Install Blender beforehand; simple instructions are sent in advance.